Suit / multiple areas + Free
Choose a slot or apply a suggestion.
Set suggestions No WB WB 1 WB 2 WB 3 Include noncraftables Include NPC sales
Combat protection · first suggestion up to Workbench 3 Loading designs … No minimums set · compare protection values
Ballistic Helmet Hoodie Ballistic Vest Pants Ballistic Leg Armour Tactical Gloves Boots Cold 22 % Radiation 18 %
Projectile: head 60 % · upper body 65 % · legs 55 %
Skin selection · 0 of 7 prices Price pending
Procurement Ballistic Helmet — Loot Ballistic Vest — Loot Ballistic Leg Armour — Loot Tactical Gloves — Outpost or airdrop Materials & set details Workbench 2 required · craftable items
Materials required · incomplete
Cloth 80 / Kit
Leather 20 / Kit
Metal fragments 15 / Kit
Sewing kit 3 / Kit PvP · Ballistic / Kevlar
Ballistic pieces must be obtained separately. Combine with a Hoodie and Pants; check cold and radiation separately.
Calculated protection · 7 Items
Hide alternatives
Without Ballistic · matching alternative up to Workbench 3 Loading designs … No minimums set · compare protection values
Metal Facemask Hoodie Metal Chest Plate Pants Road Sign Kilt Tactical Gloves Boots Cold 11 % Radiation 18 %
Compared with the first suggestion: Cold -11 percentage points · Radiation 0 percentage points
Projectile: head 50 % · upper body 55 % · legs 45 %
Skin selection · 0 of 7 prices Price pending
Procurement Tactical Gloves — Outpost or airdrop Materials & set details Workbench 3 required · craftable items
Materials required · incomplete
Cloth 80 / Kit
High quality metal 33 / Kit
Leather 130 / Kit
Metal fragments 15 / Kit
Road signs 1 / Kit
Sewing kit 19 / Kit PvP · Full Metal
Combat protection before warmth. Add radiation protection and inserts to match your target.
Calculated protection · 7 Items
Roadsign · without Ballistic up to Workbench 3 Loading designs … No minimums set · compare protection values
Metal Facemask Hoodie Pants Road Sign Kilt Tactical Gloves Boots Road Sign Jacket Cold 11 % Radiation 18 %
Compared with the first suggestion: Cold -11 percentage points · Radiation 0 percentage points
Projectile: head 50 % · upper body 50 % · legs 45 %
Skin selection · 0 of 7 prices Price pending
Procurement Tactical Gloves — Outpost or airdrop Materials & set details Workbench 3 required · craftable items
Materials required · incomplete
Cloth 80 / Kit
High quality metal 15 / Kit
Leather 100 / Kit
Metal fragments 15 / Kit
Road signs 3 / Kit
Sewing kit 13 / Kit Metal Facemask · Road Sign Kilt · Road Sign Jacket
Calculated protection · 7 Items
Jacket · without Ballistic up to Workbench 3 Loading designs … No minimums set · compare protection values
Metal Facemask Hoodie Pants Road Sign Kilt Tactical Gloves Boots Jacket Cold 29 % Radiation 23 %
Compared with the first suggestion: Cold +7 percentage points · Radiation +5 percentage points
Projectile: head 50 % · upper body 45 % · legs 45 %
Skin selection · 0 of 7 prices Price pending
Procurement Tactical Gloves — Outpost or airdrop Materials & set details Workbench 3 required · craftable items
Materials required · incomplete
Cloth 130 / Kit
High quality metal 15 / Kit
Leather 80 / Kit
Metal fragments 15 / Kit
Road signs 1 / Kit
Sewing kit 13 / Kit Metal Facemask · Road Sign Kilt · Jacket
Calculated protection · 7 Items
Materials · cloth · alternative up to Workbench 3 Loading designs … No minimums set · compare protection values
Metal Facemask Metal Chest Plate Hide Pants Road Sign Kilt Road Sign Gloves Boots Cold -16 % Radiation 5 %
Compared with the first suggestion: Cold -38 percentage points · Radiation -13 percentage points
Projectile: head 50 % · upper body 35 % · legs 40 %
Skin selection · 0 of 6 prices Price pending
Materials & set details Workbench 3 required
Materials required
High quality metal 33 / Kit
Leather 160 / Kit
Metal fragments 15 / Kit
Road signs 2 / Kit
Sewing kit 19 / Kit Metal Facemask · Metal Chest Plate · Road Sign Kilt
Calculated protection · 6 Items
How are suggestions chosen? Your minimum targets first, then Combat protection and matching design colours. With equal combat protection and design coverage, radiation margin takes priority over cold margin. Roadsign, Metal and jackets are offered without Ballistic where procurement filters and locked items allow. Missing targets remain visible. No target does not mean no environmental risk. Lower workbenches, recipes, material filters and selected inserts are considered.
Noncraftables includes uncraftable equipment from loot crates and airdrops. Tactical Gloves are controlled separately through NPC sales (Outpost), even though they also appear in airdrops. Craftable items respect workbench requirements; DLC ownership is not checked. Frog Boots are not suggested automatically. Ninja Suit remains available as a base item. Automatically selected skins require an observed market listing or a recorded official shop link.
More equipment & set comparison
6754 matching candidates 6754 under your conditions Measured ≠ calculated. A match meets the displayed targets but does not guarantee safe cold exposure or tested layering. The search checks 7827 prepared variants, not every possible Rust combination.
Show comparison (0/3)
PvP · Ballistic / Kevlar Edit in my slots Targets reached · teilweise berechnet
Head 60 % calculated
Upper body 65 % calculated
Hips 55 % calculated
Legs 55 % calculated
Feet 55 % calculated
Cold 22 % calculated
Radiation 18 % calculated
Ballistic Helmet 60 % projectile Hoodie 20 % projectile Ballistic Vest 35 % projectile Pants 15 % projectile Ballistic Leg Armour 30 % projectile Tactical Gloves 10 % projectile Boots 10 % projectile Materials & procurement Materials still needed under your crafting settings. Excludes market prices, blueprint, workbench and reskin costs.
Cloth 80 Leather 20 Metal Fragments 15 Sewing Kit 3 Still to obtain: Ballistic Helmet · Ballistic Vest · Ballistic Leg Armour · Tactical Gloves. Loot or recipe/access is unconfirmed under these conditions — not free.
0 inserts included. Backpack has no effect.
Values & limitations Projectile/melee values apply per body region. Separate hip and foot coverage is confirmed only for the Arctic Suit. Other values derived from Legs are modelled. Measured values apply to the documented set.
Calculated sum exceeds 100%: protection cap is unverified, so this is not a valid target match.
Slot compatibility checked; protection totals for this set are modelled without direct measurements.
Some slot rules come from an online calculator with no known game build number.
Bite 37 % calculated
Explosion 19 % calculated
Ballistic Helmet
Projectile 60 %
Melee 70 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 13 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Hoodie
Projectile 20 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 6 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Vest
Projectile 35 %
Melee 20 %
Cold -3 %
Radiation 0 %
Bite 3 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Pants
Projectile 15 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Leg Armour
Projectile 30 %
Melee 40 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Tactical Gloves
Projectile 10 %
Melee 5 %
Cold 7 %
Radiation 5 %
Bite 2 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Boots
Projectile 10 %
Melee 10 %
Cold 8 %
Radiation 3 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Helmet · Ballistic Leg Armour · Ballistic Vest Edit in my slots Targets reached · teilweise berechnet
Head 60 % calculated
Upper body 65 % calculated
Hips 55 % calculated
Legs 55 % calculated
Feet 55 % calculated
Cold 7 % calculated
Radiation 13 % calculated
Ballistic Helmet 60 % projectile Hoodie 20 % projectile Pants 15 % projectile Ballistic Leg Armour 30 % projectile Road Sign Gloves 10 % projectile Boots 10 % projectile Ballistic Vest 35 % projectile Materials & procurement Materials still needed under your crafting settings. Excludes market prices, blueprint, workbench and reskin costs.
Cloth 80 Leather 40 Metal Fragments 15 Road Signs 1 Sewing Kit 5 Still to obtain: Ballistic Helmet · Ballistic Leg Armour · Ballistic Vest. Loot or recipe/access is unconfirmed under these conditions — not free.
0 inserts included. Backpack has no effect.
Values & limitations Projectile/melee values apply per body region. Separate hip and foot coverage is confirmed only for the Arctic Suit. Other values derived from Legs are modelled. Measured values apply to the documented set.
Calculated sum exceeds 100%: protection cap is unverified, so this is not a valid target match.
Slot compatibility checked; protection totals for this set are modelled without direct measurements.
Some slot rules come from an online calculator with no known game build number.
Bite 45 % calculated
Explosion 19 % calculated
Ballistic Helmet
Projectile 60 %
Melee 70 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 13 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Hoodie
Projectile 20 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 6 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Pants
Projectile 15 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Leg Armour
Projectile 30 %
Melee 40 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Road Sign Gloves
Projectile 10 %
Melee 25 %
Cold -8 %
Radiation 0 %
Bite 10 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Boots
Projectile 10 %
Melee 10 %
Cold 8 %
Radiation 3 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Vest
Projectile 35 %
Melee 20 %
Cold -3 %
Radiation 0 %
Bite 3 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Ballistic Helmet · Ballistic Leg Armour · Ballistic Vest Edit in my slots Targets reached · teilweise berechnet
Head 60 % calculated
Upper body 62 % calculated
Hips 55 % calculated
Legs 55 % calculated
Feet 55 % calculated
Cold 20 % calculated
Radiation 17 % calculated
Ballistic Helmet 60 % projectile Pants 15 % projectile Ballistic Leg Armour 30 % projectile Wood Armor Gloves 7 % projectile Boots 10 % projectile Ballistic Vest 35 % projectile Hoodie 20 % projectile Materials & procurement Materials still needed under your crafting settings. Excludes market prices, blueprint, workbench and reskin costs.
Cloth 95 Leather 20 Metal Fragments 15 Sewing Kit 3 Wood 100 Still to obtain: Ballistic Helmet · Ballistic Leg Armour · Ballistic Vest. Loot or recipe/access is unconfirmed under these conditions — not free.
0 inserts included. Backpack has no effect.
Values & limitations Projectile/melee values apply per body region. Separate hip and foot coverage is confirmed only for the Arctic Suit. Other values derived from Legs are modelled. Measured values apply to the documented set.
Calculated sum exceeds 100%: protection cap is unverified, so this is not a valid target match.
Slot compatibility checked; protection totals for this set are modelled without direct measurements.
Some slot rules come from an online calculator with no known game build number.
Bite 40 % calculated
Explosion 19 % calculated
Ballistic Helmet
Projectile 60 %
Melee 70 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 13 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Pants
Projectile 15 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Leg Armour
Projectile 30 %
Melee 40 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Wood Armor Gloves
Projectile 7 %
Melee 10 %
Cold 5 %
Radiation 4 %
Bite 5 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Boots
Projectile 10 %
Melee 10 %
Cold 8 %
Radiation 3 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Vest
Projectile 35 %
Melee 20 %
Cold -3 %
Radiation 0 %
Bite 3 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Hoodie
Projectile 20 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 6 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Helmet · Ballistic Vest · Ballistic Leg Armour Edit in my slots Targets reached · teilweise berechnet
Head 60 % calculated
Upper body 60 % calculated
Hips 55 % calculated
Legs 55 % calculated
Feet 55 % calculated
Cold 24 % calculated
Radiation 18 % calculated
Ballistic Helmet 60 % projectile Ballistic Vest 35 % projectile Longsleeve T-Shirt 15 % projectile Pants 15 % projectile Ballistic Leg Armour 30 % projectile Tactical Gloves 10 % projectile Boots 10 % projectile Materials & procurement Materials still needed under your crafting settings. Excludes market prices, blueprint, workbench and reskin costs.
Cloth 70 Leather 20 Metal Fragments 15 Sewing Kit 2 Still to obtain: Ballistic Helmet · Ballistic Vest · Ballistic Leg Armour · Tactical Gloves. Loot or recipe/access is unconfirmed under these conditions — not free.
0 inserts included. Backpack has no effect.
Values & limitations Projectile/melee values apply per body region. Separate hip and foot coverage is confirmed only for the Arctic Suit. Other values derived from Legs are modelled. Measured values apply to the documented set.
Calculated sum exceeds 100%: protection cap is unverified, so this is not a valid target match.
Slot compatibility checked; protection totals for this set are modelled without direct measurements.
Some slot rules come from an online calculator with no known game build number.
Bite 37 % calculated
Explosion 19 % calculated
Ballistic Helmet
Projectile 60 %
Melee 70 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 13 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Ballistic Vest
Projectile 35 %
Melee 20 %
Cold -3 %
Radiation 0 %
Bite 3 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Longsleeve T-Shirt
Projectile 15 %
Melee 15 %
Cold 10 %
Radiation 5 %
Bite 6 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Pants
Projectile 15 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Leg Armour
Projectile 30 %
Melee 40 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Tactical Gloves
Projectile 10 %
Melee 5 %
Cold 7 %
Radiation 5 %
Bite 2 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Boots
Projectile 10 %
Melee 10 %
Cold 8 %
Radiation 3 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Helmet · Ballistic Leg Armour · Ballistic Vest Edit in my slots Targets reached · teilweise berechnet
Head 60 % calculated
Upper body 60 % calculated
Hips 55 % calculated
Legs 55 % calculated
Feet 55 % calculated
Cold 20 % calculated
Radiation 17 % calculated
Ballistic Helmet 60 % projectile Hoodie 20 % projectile Pants 15 % projectile Ballistic Leg Armour 30 % projectile Leather Gloves 5 % projectile Boots 10 % projectile Ballistic Vest 35 % projectile Materials & procurement Materials still needed under your crafting settings. Excludes market prices, blueprint, workbench and reskin costs.
Cloth 80 Leather 40 Metal Fragments 15 Sewing Kit 3 Still to obtain: Ballistic Helmet · Ballistic Leg Armour · Ballistic Vest. Loot or recipe/access is unconfirmed under these conditions — not free.
0 inserts included. Backpack has no effect.
Values & limitations Projectile/melee values apply per body region. Separate hip and foot coverage is confirmed only for the Arctic Suit. Other values derived from Legs are modelled. Measured values apply to the documented set.
Calculated sum exceeds 100%: protection cap is unverified, so this is not a valid target match.
Slot compatibility checked; protection totals for this set are modelled without direct measurements.
Some slot rules come from an online calculator with no known game build number.
Bite 37 % calculated
Explosion 19 % calculated
Ballistic Helmet
Projectile 60 %
Melee 70 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 13 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Hoodie
Projectile 20 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 6 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Pants
Projectile 15 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Leg Armour
Projectile 30 %
Melee 40 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Leather Gloves
Projectile 5 %
Melee 5 %
Cold 5 %
Radiation 4 %
Bite 2 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Boots
Projectile 10 %
Melee 10 %
Cold 8 %
Radiation 3 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Vest
Projectile 35 %
Melee 20 %
Cold -3 %
Radiation 0 %
Bite 3 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Ballistic Helmet · Hide Boots · Ballistic Leg Armour Edit in my slots Targets reached · teilweise berechnet
Head 60 % calculated
Upper body 65 % calculated
Hips 50 % calculated
Legs 50 % calculated
Feet 50 % calculated
Cold 19 % calculated
Radiation 17 % calculated
Ballistic Helmet 60 % projectile Hoodie 20 % projectile Ballistic Vest 35 % projectile Pants 15 % projectile Ballistic Leg Armour 30 % projectile Tactical Gloves 10 % projectile Hide Boots 5 % projectile Materials & procurement Materials still needed under your crafting settings. Excludes market prices, blueprint, workbench and reskin costs.
Cloth 80 Leather 10 Sewing Kit 2 Still to obtain: Ballistic Helmet · Ballistic Vest · Ballistic Leg Armour · Tactical Gloves. Loot or recipe/access is unconfirmed under these conditions — not free.
0 inserts included. Backpack has no effect.
Values & limitations Projectile/melee values apply per body region. Separate hip and foot coverage is confirmed only for the Arctic Suit. Other values derived from Legs are modelled. Measured values apply to the documented set.
Calculated sum exceeds 100%: protection cap is unverified, so this is not a valid target match.
Slot compatibility checked; protection totals for this set are modelled without direct measurements.
Some slot rules come from an online calculator with no known game build number.
Bite 37 % calculated
Explosion 19 % calculated
Ballistic Helmet
Projectile 60 %
Melee 70 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 13 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Hoodie
Projectile 20 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 6 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Vest
Projectile 35 %
Melee 20 %
Cold -3 %
Radiation 0 %
Bite 3 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Pants
Projectile 15 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Leg Armour
Projectile 30 %
Melee 40 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Tactical Gloves
Projectile 10 %
Melee 5 %
Cold 7 %
Radiation 5 %
Bite 2 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Hide Boots
Projectile 5 %
Melee 5 %
Cold 5 %
Radiation 2 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Helmet · Burlap Shoes · Ballistic Leg Armour Edit in my slots Targets reached · teilweise berechnet
Head 60 % calculated
Upper body 65 % calculated
Hips 50 % calculated
Legs 50 % calculated
Feet 50 % calculated
Cold 17 % calculated
Radiation 17 % calculated
Ballistic Helmet 60 % projectile Hoodie 20 % projectile Ballistic Vest 35 % projectile Pants 15 % projectile Ballistic Leg Armour 30 % projectile Tactical Gloves 10 % projectile Burlap Shoes 5 % projectile Materials & procurement Materials still needed under your crafting settings. Excludes market prices, blueprint, workbench and reskin costs.
Still to obtain: Ballistic Helmet · Ballistic Vest · Ballistic Leg Armour · Tactical Gloves. Loot or recipe/access is unconfirmed under these conditions — not free.
0 inserts included. Backpack has no effect.
Values & limitations Projectile/melee values apply per body region. Separate hip and foot coverage is confirmed only for the Arctic Suit. Other values derived from Legs are modelled. Measured values apply to the documented set.
Calculated sum exceeds 100%: protection cap is unverified, so this is not a valid target match.
Slot compatibility checked; protection totals for this set are modelled without direct measurements.
Some slot rules come from an online calculator with no known game build number.
Bite 36 % calculated
Explosion 19 % calculated
Ballistic Helmet
Projectile 60 %
Melee 70 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 13 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Hoodie
Projectile 20 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 6 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Vest
Projectile 35 %
Melee 20 %
Cold -3 %
Radiation 0 %
Bite 3 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Pants
Projectile 15 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Leg Armour
Projectile 30 %
Melee 40 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Tactical Gloves
Projectile 10 %
Melee 5 %
Cold 7 %
Radiation 5 %
Bite 2 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Burlap Shoes
Projectile 5 %
Melee 5 %
Cold 3 %
Radiation 2 %
Bite 2 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Helmet · Ballistic Vest · Ballistic Leg Armour Edit in my slots Targets reached · teilweise berechnet
Head 60 % calculated
Upper body 65 % calculated
Hips 50 % calculated
Legs 50 % calculated
Feet 50 % calculated
Cold 21 % calculated
Radiation 15 % calculated
Ballistic Helmet 60 % projectile Ballistic Vest 35 % projectile Hoodie 20 % projectile Burlap Trousers 10 % projectile Ballistic Leg Armour 30 % projectile Tactical Gloves 10 % projectile Boots 10 % projectile Materials & procurement Materials still needed under your crafting settings. Excludes market prices, blueprint, workbench and reskin costs.
Cloth 60 Leather 20 Metal Fragments 15 Sewing Kit 2 Still to obtain: Ballistic Helmet · Ballistic Vest · Ballistic Leg Armour · Tactical Gloves. Loot or recipe/access is unconfirmed under these conditions — not free.
0 inserts included. Backpack has no effect.
Values & limitations Projectile/melee values apply per body region. Separate hip and foot coverage is confirmed only for the Arctic Suit. Other values derived from Legs are modelled. Measured values apply to the documented set.
Calculated sum exceeds 100%: protection cap is unverified, so this is not a valid target match.
Slot compatibility checked; protection totals for this set are modelled without direct measurements.
Some slot rules come from an online calculator with no known game build number.
Bite 37 % calculated
Explosion 19 % calculated
Ballistic Helmet
Projectile 60 %
Melee 70 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 13 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Ballistic Vest
Projectile 35 %
Melee 20 %
Cold -3 %
Radiation 0 %
Bite 3 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Hoodie
Projectile 20 %
Melee 15 %
Cold 8 %
Radiation 5 %
Bite 6 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Burlap Trousers
Projectile 10 %
Melee 10 %
Cold 7 %
Radiation 2 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Ballistic Leg Armour
Projectile 30 %
Melee 40 %
Cold -3 %
Radiation 0 %
Bite 10 %
Explosion 3 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Tactical Gloves
Projectile 10 %
Melee 5 %
Cold 7 %
Radiation 5 %
Bite 2 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
Only available as loot; not craftable (user-confirmed).
Boots
Projectile 10 %
Melee 10 %
Cold 8 %
Radiation 3 %
Bite 3 %
Explosion 0 % Item values include selected inserts. Not specified does not mean zero percent.
8 more candidates Conditions Allow materials ⓘ Information Sheet metal Low grade fuel High quality metal Wood Bone fragments Leather Metal fragments Sewing kit Tarp Cloth Road signs Wolf skullⓘ Information Include Heavy PlateInserts & socketsProtection, recipes & inventory